@startuml
sprite $desktop_mac [48x48/16] {
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!define MATERIAL_DESKTOP_MAC(_alias) ENTITY(rectangle,black,desktop_mac,_alias,MATERIAL DESKTOP_MAC)
!define MATERIAL_DESKTOP_MAC(_alias, _label) ENTITY(rectangle,black,desktop_mac,_label, _alias,MATERIAL DESKTOP_MAC)
!define MATERIAL_DESKTOP_MAC(_alias, _label, _shape) ENTITY(_shape,black,desktop_mac,_label, _alias,MATERIAL DESKTOP_MAC)
!define MATERIAL_DESKTOP_MAC(_alias, _label, _shape, _color) ENTITY(_shape,_color,desktop_mac,_label, _alias,MATERIAL DESKTOP_MAC)
skinparam folderBackgroundColor<<MATERIAL DESKTOP_MAC>> White
@enduml